You run your Criminal organization out of a record label with a Garage, storage (like a Warehouse) and Safe in the backroom.
You need to keep up appearance of a real record label so you need to record music and release it.
Modifiers
- + Passive Money laundering with a slow fall off.
- + 20% less Notoriety gain on Illegal action.
- + 20% more chance for cops to fail their Perception check.
- + 50% chance while you are shooting a video clip to reroute any notifications of Illegal action your Criminal organization takes to the cops to the video recording location instead.
- + 25% faster Notoriety decrease on music release depending on your music’s popularity.
- + The higher your Notoriety, the higher your initial sales of your released music (aka popularity).
- + 15% higher chance of getting information of your Informant.
- + Weapon held at the safe house will always been seen as props unless actively used.
- + Special action: Record a single.
- - Cannot launder large amounts of money quickly and requires release of music to revert the fall off of the passive money laundering.
- - Failing at performing an Illegal action that is in view of a bystander or can be heard by one has a very high chance to instantly notify the cops. (you’re famous after all)
- - 50% easier to find out where your Criminal organization members are by rival Informant and cops. (you’re famous after all)
- - Skipping cleanup jobs greatly increases the severity of consequences. (because of paparazzi and drama stories)
- - 5% more Notoriety per Drug lab and Weapon bunker.
- - 15% more Notoriety per Underground hospital and Hideout.
Turf modifiers
The more Turf you have, the more people buy your music and the higher your initial sales are (aka popularity). Per Turf you have under your control:
- 15% higher initial sales.
Special actions
Record a single
This is your way of laundering money, you’ll need:
- Big upfront payment
- Time
- Equipment Jobs will be generated to be able to create these songs, like:
- Buy or steal equipment.
- Steal vehicles.
- Obtain weapons.
- Kidnap someone and torture them.
- Race around with the stolen vehicle. You are not required to do all jobs but the more you do the better chance of your video clip and single to be a success. You also have to release the song within 30 in-game days or it will be canceled and you will lose the upfront payment.
If your music release is a success you will:
- Gain a 15% on top of your notoriety decrease
- High quality customer visits town.
- If a high quality customer is already in town, their relations with you will increase by 50%.
If your music release didn’t succeed you will:
- Not be gaining a faster Notoriety decrease but a small 10% increase instead!
- 20% Lower initial sales.
- The next high quality customer will not make a trade with you unless you release a successful single before a high quality customer visits town.
- This does not stack.
Landing a high quality customer
In order to land a high quality customer you’re going to need to impress them in order to close a deal.
- Pick the Customer and their security up at given location with a limo or sports car.
- You either:
- Feature the customer in a video clip.
- Or setup a meet and greet with your artists, which requires:
- Setting up a meet and greet locations with obtained equipment.
- Drive the customer to the meet and great location.
- Perform a security job while you’re there.
- Fans might run up or rival gangs might visit.
- You will be visible by rival informants.
- Clean up the equipment (for later reuse) or leave it but then you’ll lose it.
- Drive to your record label.
- Make a deal.
- If you don’t make a deal the customer will leave but you will gain a 25% increase in sales on your next release.
- Drive the customer to the warehouse(s) where the items are stored so the customer can pick them up.
- If all the items are already stored in your safe house the Customer still wants to see at least 50% of your warehouses (rounded up with a max 3).
- After all items have been picked up, the customer wants to be dropped off at a random location.