This debuff is only triggered when a wanted member is arrested.
One of your wanted members has been arrested by the cops, this is not good.
- + Criminal organization Notoriety decreases by 40% (this doesn’t stack but also doesn’t revert when the debuff resolves)
- + While recovering, a portion of Notoriety gained is absorbed until stability is restored.
- - Any arrested members are excluded when calculating the amount of workers you can hire. Remember, having too many workers leads to the “Crew dilution” debuff.
- - Unable to make deals with high quality customers. (lack of trust)
- - All the businesses in your Turf lose 30% of their Fear. (+10% for every next member arrested)
- - Gain 50% more Notoriety when performing a heist (or preparation of a heist).
- - -50% Logistic transportation cap. (+10% for every next member arrested)
This debuff stays until you make 20 (successful) transactions per Turf you control to restore your reputation or until in-game days have passed.
For every next member (wanted or not wanted) that gets arrested within this time you will have to do 10 more (successful) transactions per turf or wait 3 more in-game days.
You also must restore control over at least 80% of your businesses (rounded up).
The cons of this debuff falls off the more Turf control you reclaimed (in transactions and control of businesses). This debuff doesn’t falloff by waiting.