You run your Criminal organization out of a nightclub with a Garage, Hideout and Safe.

You can hide your Money laundering transactions as if you were a real office. So time to look busy!

Modifiers

Profits

This is the default mode. Logistics are still available but on a smaller (normal) scale.

Logistics

Putting your office into logistic mode will start overloading your logistical network. You can move more but it’s messy.

  • + 80% of your Operational cost and logistical cost can be paid with Black money.
  • + 25% chance for alerts to the cops about illegal sales to be redirected.
  • + 60% less chance for rival Informants and cops to get notified of your transfers of items, money or people.
  • + 15% faster Notoriety decrease.
  • + Instead of 25% chance to gain intel you now have a 50% to gain intel on rival Criminal organization and cops.
  • + Informants now have a 10% higher chance to higher quality info and a 25% less chance of getting caught.
  • + Ability to delay any logistic you know of in exchange for higher Notoriety.
  • + Can use big trucks full of illegal goods without gaining extra Notoriety.
    • 20% chance of revealing delayed transports to rival Informants.
  • - When laundering money you have a 40% higher chance to be flagged for audit.
  • - 50% higher operating cost.
  • - 30% higher chance for rival Informants to find quality information. (since your focus is on logistics thus having so much logistics it’s harder to keep everything secret)
  • - You need a member of your Criminal organization to secure your illegal transportations, they will be stuck until you do.
  • - Logistical mistakes and delays gains Notoriety.

Turf modifiers

The more Turf you have, the higher your operational costs. You become accountable for running the businesses in your Turf when they start paying you Protection money! Per Turf you have under your control:

Landing a high quality customer

You might not have the tools to throw a party but you are good with documents that has to count for something right?

  • Pick the customer and their security up at given location with a limo.
  • Drive to your office.
  • Make a deal.
    • If you fail to make a deal you’ll gain 25% Notoriety and they leave.
  • They will stay at the hideout in your safe house while you convince him it’s worth dealing with you.
  • Perform 3 heists within 3 in-game days, these can be any of the following (they will show up as jobs):
    • Destroy government documents.
    • Hack into government servers to modify files.
    • Perform a repo job.
    • Setup a shell company at the bank.
    • Forge documents
  • If you succeed doing 3 heists within the time frame you can deliver the requested product to the customer.
    • If you fail to do 3 successful heist you’ll gain 60% Notoriety and they leave.
  • Afterwards drive them to a random location to receive payment.