You run your Criminal organization out of a nightclub with a Garage, Hideout and Safe.
You can hide your Money laundering transactions as if you were a real office. So time to look busy!
Modifiers
- + You can switch between operations: Logistics and Profits.
- + 25% higher chance of gaining intel on rival Criminal organizations and cops.
- + 25% discount on setting up break out heists.
- + 30% discount when paying off people for a Clean up job.
- + 10% discount on buying Warehouses.
- + Heist preparation will be easier (less Notoriety, cheaper and easier to maintain assets).
- + Doesn’t attract low quality customers and has a 15% higher chance to attract high quality customers.
- - Switching operations increases Notoriety by 35%.
- - Heists performed without preparation leave a strong paper trail, increasing the chance of being traced by cops or rival informants.
- - Non-office related Illegal actions operated on safe house grounds will have a 60% chance of being alerted to the cops.
- Non-office related Illegal actions are, but are not limited to: holding kidnappers, torture, killings, big illegal item storing (a small pistol or a kilo coke is fine but you can’t keep 100 kg coke in the office).
- - Any Illegal action that involves people (except Money laundering) will always generate a Clean up job.
- - 10% more Notoriety per Hideout (excluding the one in your safe house)
- - 15% more Notoriety per Underground hospital.
- - Money laundering can cause an audit (you will receive the debuff “Under audit”), you have a higher chance when having high Notoriety.
Profits
This is the default mode. Logistics are still available but on a smaller (normal) scale.
- + 50% higher Money laundering cap.
- + 20% less Notoriety when Money laundering.
- - 25% more Notoriety on any Illegal action except Money laundering.
- - The amount of clean up jobs generated are multiplied by 2.
- - 25% higher chance on a Clean up job to generate (except when Money laundering).
- - Illegal logistics have a 50% cost increase and need at least 51% of their load to be legal items.
Logistics
Putting your office into logistic mode will start overloading your logistical network. You can move more but it’s messy.
- + 80% of your Operational cost and logistical cost can be paid with Black money.
- + 25% chance for alerts to the cops about illegal sales to be redirected.
- + 60% less chance for rival Informants and cops to get notified of your transfers of items, money or people.
- + 15% faster Notoriety decrease.
- + Instead of 25% chance to gain intel you now have a 50% to gain intel on rival Criminal organization and cops.
- + Informants now have a 10% higher chance to higher quality info and a 25% less chance of getting caught.
- + Ability to delay any logistic you know of in exchange for higher Notoriety.
- + Can use big trucks full of illegal goods without gaining extra Notoriety.
-
- 20% chance of revealing delayed transports to rival Informants.
- - When laundering money you have a 40% higher chance to be flagged for audit.
- - 50% higher operating cost.
- - 30% higher chance for rival Informants to find quality information. (since your focus is on logistics thus having so much logistics it’s harder to keep everything secret)
- - You need a member of your Criminal organization to secure your illegal transportations, they will be stuck until you do.
- - Logistical mistakes and delays gains Notoriety.
Turf modifiers
The more Turf you have, the higher your operational costs. You become accountable for running the businesses in your Turf when they start paying you Protection money! Per Turf you have under your control:
- + Businesses in your Turf pay their Protection money with Legal tender instead of Black money (instant laundering)
- - Businesses (you control) in your Turf are subject to audits based on Illegal action performed in this Turf or with high Notoriety.
- Businesses under audit will NOT give your Criminal organization the debuff “Under audit” but will halt Businesses operations (no passive income) at and backrooms of this Business become inaccessible while under audit. These audits are resolved within 3-7 in-game days.
- - 15% higher Operational cost.
Landing a high quality customer
You might not have the tools to throw a party but you are good with documents that has to count for something right?
- Pick the customer and their security up at given location with a limo.
- Drive to your office.
- Make a deal.
- If you fail to make a deal you’ll gain 25% Notoriety and they leave.
- They will stay at the hideout in your safe house while you convince him it’s worth dealing with you.
- Perform 3 heists within 3 in-game days, these can be any of the following (they will show up as jobs):
- Destroy government documents.
- Hack into government servers to modify files.
- Perform a repo job.
- Setup a shell company at the bank.
- Forge documents
- If you succeed doing 3 heists within the time frame you can deliver the requested product to the customer.
- If you fail to do 3 successful heist you’ll gain 60% Notoriety and they leave.
- Afterwards drive them to a random location to receive payment.